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Reference

  1. APIDifferences Report »

Android 3.0 (Code Name: Honeycomb) is a Google's Android Operating System for Tablet PCs. It has variety of new features for users and application developers. Other then all the new features and APIs, Android 3.0 is an important platform release because it brings the extensive set of APIs and Holographic themes for Tablet screens. To get started developing or testing against Android 3.2, use the Android SDK Manager to download the platform into your SDK. Platform Highlights New user features. Optimizations for a wider range of tablets. Android 3.2 includes a variety of optimizations across the system to ensure a great user experience on a wider range of tablet devices. Xda-developers Samsung Galaxy Tab 10.1, 10.1v Galaxy Tab 10.1v Android Development ROMDec 17 TB Galaxy 2.0.0: Honeycomb 3.2 + TouchWiz UX by seo XDA Developers was founded by developers, for developers. P7510ZCLA1 Android 3. 2 Firmware Download: Google has closed availability of the source code to Android 3. 0 Honeycomb, explaining that the tablet-oriented software was not ready for use on smartphones and that Download firmware android honeycomb Go figure, it seems that Honeycomb is able to run on a PC. An open source project by the name of. Timeframe for Nomad Android Honeycomb 3.2 Tablet Support. Curious what is the timeframe for Android Tablet Support? Would be interested in beta test.

API Level:13

Android 3.2 (HONEYCOMB_MR2) is an incremental platform release that adds newcapabilities for users and developers. The sections below provide an overviewof the new features and developer APIs.

For developers, the Android 3.2 platform is available as adownloadable component for the Android SDK. The downloadable platform includesan Android library and system image, as well as a set of emulator skins andmore. To get started developing or testing against Android 3.2,use the Android SDK Manager to download the platform into your SDK.

Platform Highlights

New user features

  • Optimizations for a wider range of tablets

    Android 3.2 includes a variety of optimizations across the systemto ensure a great user experience on a wider range of tablet devices.

  • Compatibility zoom for fixed-sized apps

    Android 3.2 introduces a new compatibility zoom mode that givesusers a new way to view fixed-sized apps on larger devices. The new mode provides apixel-scaled alternative to the standard UI stretching for apps that are notdesigned to run on larger screen sizes, such as on tablets. The new mode isaccessible to users from a menu icon in the system bar, for apps that needcompatibility support.

  • Media sync from SD card

    On devices that support an SD card, users can now load media files directlyfrom the SD card to apps that use them. A system facility makes the filesaccessible to apps from the system media store.

New developer features

  • Extended API for managing screens support

    Android 3.2 introduces extensions to the platform's screen support API togive developers additional ways to manage application UI across the range ofAndroid-powered devices. The API includes new resource qualifiers and newmanifest attributes that give you more precise control over how yourapps are displayed on different sizes, rather than relying on generalizedsize categories.

    To ensure the best possible display for fixed-sized apps and apps with limitedsupport for various screen sizes, the platform also provides a new zoomcompatibility mode that renders the UI on a smaller screen area, then scales itup to fill the space available on the display. For more information about thescreen support API and the controls it provides, see the sections below.

API Overview

Screens Support APIs

Android 3.2 introduces new screens support APIs that give you morecontrol over how their applications are displayed across different screen sizes.The API builds on the existing screens-support API, including the platform'sgeneralized screen density model, but extends it with the ability to preciselytarget specific screen ranges by their dimensions, measured indensity-independent pixel units (such as 600dp or 720dp wide), rather thanby their generalized screen sizes (such as large or xlarge)

When designing an application's UI, you can still rely on the platform toprovide density abstraction, which means that applications do not need tocompensate for the differences in actual pixel density across devices. Youcan design the application UI according to the amount of horizontal or verticalspace available. The platform expresses the amount of space available using three newcharacteristics: smallestWidth, width, andheight.

  • A screen's smallestWidth is its fundamental minimum size,measured in density-independent pixel ('dp') units. Of the screen's height orwidth, it is the shorter of the two. For a screen in portrait orientation, thesmallestWidth is normally based on its width, while in landscape orientation it is basedon its height. In all cases, the smallestWidth is derived from a fixed characteristic of thescreen and the value does not change, regardless of orientation. The smallestWidthis important for applications because it represents the shortest possible widthin which the application UI will need to be drawn, not including screen areasreserved by the system.
  • In contrast, a screen's width and height represent thecurrent horizontal or vertical space available for application layout, measuredin 'dp' units, not including screen areas reserved by the system. The width andheight of a screen change when the user switches orientation between landscapeand portrait.

The new screens support API is designed to let you manage application UIaccording to the smallestWidth of the current screen. You can also manage theUI according to current width or height, as needed. For those purposes, the APIprovides these tools:

  • New resource qualifiers for targeting layouts and other resources to aminimum smallestWidth, width, or height, and
  • New manifest attributes, for specifying the app's maximumscreen compatibility range

Additionally, applications can still query the system and manage UI andresource loading at runtime, as in the previous versions of the platform.

Since the new API lets you target screens more directly through smallestWidth,width, and height, it's helpful to understand the typicalcharacteristics of the different screen types. The table below provides someexamples, measured in 'dp' units.

Table 1. Typical devices, with densityand size in dp.

TypeDensity (generalized)Dimensions (dp)smallestWidth (dp)
Baseline phonemdpi320x480320
Small tablet/large phonemdpi480x800480
7-inch tabletmdpi600x1024600
10-inch tabletmdpi800x1280800

The sections below provide more information about the new screen qualifiersand manifest attributes. For complete information about how to use the screensupport API, see Supporting MultipleScreens.

New resource qualifiers for screens support

The new resource qualifiers in Android 3.2 let you better target your layoutsfor ranges of screen sizes. Using the qualifiers, you can create resourceconfigurations designed for a specific minimum smallestWidth, current width, orcurrent height, measured in density-independent pixels.

The new qualifiers are:

  • swNNNdp — Specifies the minimum smallestWidth on whichthe resource should be used, measured in 'dp' units. As mentioned above, ascreen's smallestWidth is constant, regardless of orientation. Examples:sw320dp, sw720dp, sw720dp.
  • wNNNdp and hNNNdp — Specifies the minimum width or height on which the resource should be used, measured in 'dp' units. Asmentioned above, a screen's width and height are relative to the orientation ofthe screen and change whenever the orientation changes. Examples:w320dp, w720dp, h1024dp.

You can also create multiple overlapping resource configurations if needed.For example, you could tag some resources for use on any screen wider than 480dp, others for wider than 600 dp, and others for wider than 720 dp. Whenmultiple resource configurations are qualified for a given screen, the systemselects the configuration that is the closest match. For precise control overwhich resources are loaded on a given screen, you can tag resources with onequalifier or combine several new or existing qualifiers.

Based on the typical dimensions listed earlier, here are some examples of howyou could use the new qualifiers:

Older versions of the platform will ignore the new qualifiers, so you canmix them as needed to ensure that your app looks great on any device. Hereare some examples:

For complete information about how to use the new qualifiers, see Using newsize qualifiers.

New manifest attributes for screen-size compatibility

The framework offers a new set of <supports-screens>Download whatsapp for windows mobile 8.1. manifest attributes that letyou manage your app's support for different screen sizess.Specifically, you can specify the largest and smallest screens on which your appis designed to run, as well as the largest screen on which it is designed runwithout needing the system's new screencompatibility mode. Like the resource qualifiers described above, the newmanifest attributes specify the range of screens that the application supports,as specified by the smallestWidth.

The new manifest attributes for screen support are:

  • android:compatibleWidthLimitDp='numDp' — Thisattribute lets you specify the maximum smallestWidth on which the applicationcan run without needing compatibility mode. If the current screen is larger thanthe value specified, the system displays the application in normal mode butallows the user to optionally switch to compatibility mode through a setting inthe system bar.
  • android:largestWidthLimitDp='numDp' — Thisattribute lets you specify the maximum smallestWidth on which the applicationis designed to run. If the current screen is larger than the value specified,the system forces the application into screen compatibility mode, to ensure bestdisplay on the current screen.
  • android:requiresSmallestWidthDp='numDp' — Thisattribute lets you specify the minimum smallestWidth on which the applicationcan run. If the current screen is smaller than the value specified, the systemconsiders the application incompatible with the device, but does not prevent itfrom being installed and run.

Note: Google Play does not currently filterapps based on any of the attributes above. Support for filtering will beadded in a later platform release. Applications that requirefiltering based on screen size can use the existing <supports-screens>attributes.

For complete information about how to use the new attributes, see Declaringscreen size support.

Screen compatibility mode

Android 3.2 provides a new screen compatibility mode for applicationsexplicitly declaring that they do not support screens as large as the one onwhich they are running. This new 'zoom' mode is a pixel-scaled — itrenders the application in a smaller screen area and then scales the pixels tofill the current screen.

By default, the system offers screen compatibility mode as an user option, for appsthat require it. Dx ball 3 free download. Users can turn the zoom mode on and off using a control availablein the system bar.

Because the new screen compatibility mode may not be appropriate for allapplications, the platform allows the application to disable it using manifestattributes. When disabled by the app, the system does not offer 'zoom' compatibilitymode as an option for users when the app is running.

Note: For important information about howto control compatibility mode in your applications, please review the New Mode for Apps on Large Screens article on the AndroidDevelopers Blog.

New screen density for 720p televisions and similar devices

To meet the needs of applications running on 720p televisions or similar withmoderate density screens, Android 3.2 introduces a new generalized density,tvdpi, with an approximate dpi of 213. Applications can query forthe new density in densityDpi and can usethe new tvdpi qualifier to tag resources for televisions andsimilar devices. For example:

In general, applications should not need to work with this density. For situationswhere output is needed for a 720p screen, the UI elements can be scaledautomatically by the platform.

UI framework

  • Fragments
    • New Fragment.SavedState class holds the state information retrieved from a fragment instance through saveFragmentInstanceState().
    • New method saveFragmentInstanceState() saves the current instance state of the given Fragment. The state can be used later when creating a new instance of the Fragment that matches the current state.
    • New method setInitialSavedState() sets the initial saved state for a Fragment when first constructed.
    • New onViewCreated() callback method notifies the Fragment that onCreateView() has returned, but before any saved state has been restored in to the View.
    • isDetached() method determines whether the Fragment has been explicitly detached from the UI.
    • New attach() and detach() methods let an application re-attach or detach fragments in the UI.
    • A new setCustomAnimations() overload method lets you set specific animation resources to run for enter/exit operations and specifically when popping the back stack. The existing implementation does not account for the different behavior of fragments when popping the back stack.
  • Screen size information in ActivityInfo and ApplicationInfo
    • ActivityInfo adds CONFIG_SCREEN_SIZE and CONFIG_SMALLEST_SCREEN_SIZE as bit masks in configChanges. The bits indicate whether an Activity can itself handle the screen size and smallest screen size.
    • ApplicationInfo adds largestWidthLimitDp, compatibleWidthLimitDp, and requiresSmallestWidthDp fields, derived from the corresponding <supports-screens> attributes in the application manifest file.
  • Helpers for getting display size from WindowManager
    • New methods getSize() and getRectSize() let applications get the raw size of the display.
  • New public 'holographic' styles
    • The platform now exposes a variety of public 'holographic' styles for text, actionbar widgets and tabs, and more. See R.style for a full list.
  • LocalActivityManager, ActivityGroup, and LocalActivityManager are now deprecated
    • New applications should use Fragments instead of these classes. To continue to run on older versions of the platform, you can use the v4 Support Library (compatibility library), available in the Android SDK. The v4 Support Library provides a version of the Fragment API that is compatible down to Android 1.6 (API level 4).
    • For apps developing against Android 3.0 (API level 11) or higher, tabs are typically presented in the UI using the new ActionBar.newTab() and related APIs for placing tabs within their action bar area.

Media framework

  • Applications that use the platform's media provider (MediaStore) can now read media data directly from the removeable SD card, where supported by the device. Applications can also interact with the SD card files directly, using the MTP API.

Graphics

  • Parcelable utilities in Point and PointF
    • Point and PointF classes now include the Parcelable interface and utility methods describeContents(), readFromParcel(), and writeToParcel().

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IME framework

  • New getModifiers() method for retrieving the current state of the modifier keys.

USB framework

  • New getRawDescriptors() method for retrieving the raw USB descriptors for the device. You can use the method to access descriptors not supported directly via the higher level APIs.

Network

  • Network type constants
    • ConnectivityManager adds the constants TYPE_ETHERNET and TYPE_BLUETOOTH.

Telephony

  • New NETWORK_TYPE_HSPAP network type constant.
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Core utilities

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  • Parcelable utilities
    • New interface Parcelable.ClassLoaderCreator allows the application to receive the ClassLoader in which the object is being created.
    • New adoptFd, dup(), and fromFd() for managing ParcelFileDescriptor objects.
  • Binder and IBinder
    • New method dumpAsync() in Binder and IBinder let applications dump to a specified file, ensuring that the target executes asynchronously.
    • New IBinder protocol transaction code TWEET_TRANSACTION lets applications send a tweet to the target object.

New feature constants

The platform adds new hardware feature constants that you can declarein their application manifests, to inform external entities such as GooglePlay of required hardware and software capabilities. You declare theseand other feature constants in <uses-feature> manifest elements.

Google Play filters applications based on their <uses-feature> attributes, to ensure that they are available only to devices on which their requirements are met.

  • Feature constants for landscape or portrait requirements

    Android 3.2 introduces new feature constants that let applications specify whether they require display in landscape orientation, portrait orientation, or both. Declaring these constants indicates that the application must not be installed on a device that doesn't offer the associated orientation. Conversely, if one or both of the constants are not declared, it indicates that the application does not have a preference for the undeclared orientations and may be installed on a device that doesn't offer them.

    • android.hardware.screen.landscape — The application requires display inlandscape orientation.
    • android.hardware.screen.portrait — The application requires display inportrait orientation.

    A typical application that functions properly in both landscape and portrait orientations would not normally need to declare an orientation requirement. Rather, an application designed primarily for one orientation, such as an app designed for a television, could declare one of the constants to ensure that it isn't available to devices that don't provide that orientation.

    If any of activities declared in the manifest request that they run in a specific orientation,using the android:screenOrientation attribute, then this also declares that the applicationrequires that orientation.

  • Other feature constants
    • android.hardware.faketouch.multitouch.distinct — The application requires support for emulated mulitouch input with distinct tracking of two or more points.
    • android.hardware.faketouch.multitouch.jazzhand — The application requires support for emulated mulitouch input with distinct tracking of five or more points.

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API Differences Report

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Android honeycomb 3.2 download for tablet

For a detailed view of all API changes in Android 3.2 (APILevel13), see the APIDifferences Report.

API Level

The Android 3.2 platform delivers an updated version ofthe framework API. The Android 3.2 APIis assigned an integer identifier —13 — that isstored in the system itself. This identifier, called the 'API Level', allows thesystem to correctly determine whether an application is compatible withthe system, prior to installing the application.

To use APIs introduced in Android 3.2 in your application,you need compile the application against the Android library that is provided inthe Android 3.2 SDK platform. Depending on your needs, youmightalso need to add an android:minSdkVersion='13'attribute to the <uses-sdk> element in the application'smanifest.

For more information, read What is APILevel?